나재호
- 학위: 박사
- 연구실 : (G관)제1공학관 (G503)
- 세부전공 : 그래픽스/하드웨어
학위
-
박사,
연세대학교 컴퓨터과학과 (세부전공 : 컴퓨터그래픽스),
201202
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석사,
연세대학교 컴퓨터과학과 (세부전공 : 컴퓨터그래픽스),
200702
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학사,
연세대학교 컴퓨터산업공학부 (세부전공 : 컴퓨터과학),
200502
경력
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이사,
한국컴퓨터그래픽스학회,
(2024.03~2026.02)
-
AI & 클라우드 센터장,
상명대학교 SW중심대학사업단,
(2024.03~2024.12)
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센터장,
상명대학교 공학교육혁신센터,
(2024.03~ )
-
Session Chair,
ACM SIGGRAPH Asia 2023,
(2023.12~2023.12)
-
조교수,
상명대학교,
(2021.03~2027.02)
-
책임연구원,
LG전자,
(2014.03~2021.02)
-
Visiting Scholar,
University of North Carolina at Chapel Hill,
(2012.12~2013.11)
-
Reviewer,
ACM SIGGRAPH, ACM SIGGRAPH Asia, EUROGRAPHICS, HPG, CAG, IEEE TVLSI, IEEE TMSCS, CAVW, WSCG,
(2012.04~ )
-
방문연구원,
세종대학교,
(2012.03~2012.08)
논문
-
Efficient Haze Removal from a Single Image Using a DCP-Based Lightweight U-Net Neural Network Model,
Sensors,
202406
-
고해상도 텍스처 맵 생성을 위한 딥러닝 기반 초해상도 기법들의 비교 분석 연구,
한국컴퓨터그래픽스학회논문지,
202312
-
QuickETC2-HQ: Improved ETC2 encoding techniques for real-time, high-quality texture compression,
COMPUTERS & GRAPHICS-UK,
202311
-
기초 프로그래밍 과목에서의 ChatGPT의 코딩 역량 분석,
공학교육연구,
202311
-
H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder,
Computer Graphics Forum,
202310
-
Addition of an adaptive block-size determination feature to astcenc, the reference ASTC encoder,
Software Impacts,
202309
-
컴퓨터과학 분야에서의 비대면 공학설계입문 강의 사례 연구,
공학교육연구,
202301
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PSNR 값 기반의자동화된 ASTC 블록 크기 결정 방법,
한국컴퓨터그래픽스학회논문지,
202206
-
Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing,
Journal of Web Engineering,
202202
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An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering,
IEEE ACCESS,
2021
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QuickETC2: Fast ETC2 texture compression using luma differences,
ACM Transactions on Graphics,
202012
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Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes,
IEEE Access,
202008
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A Practically Applicable Performance Prediction Model based on Capabilities of Texture Mapping Units for Mobile GPUs,
IEEE Access,
201907
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A Novel Performance Prediction Model for Mobile GPUs,
IEEE Access,
201803
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Z2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs,
Computational Visual Media,
201712
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L-Bench: An Android benchmark set for low-power mobile GPUs,
Computers & Graphics,
201612
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Adaptive undersampling for efficient mobile ray tracing,
The Visual Computer,
201606
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Geometry transition method to improve ray-tracing precision,
Multimedia Tools and Applications,
201605
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HART: A Hybrid Architecture for Ray Tracing Animated Scenes,
IEEE Transactions on Visualization and Computer Graphics,
201503
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RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices,
ACM Transactions on Graphics,
201408
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SATO: Surface-Area Traversal Order for Shadow Ray Tracing,
Computer Graphics Forum,
201408
-
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping,
Computers & Graphics,
201402
-
Ray-Box Culling for Tree Structures,
Journal of Information Science and Engineering,
201311
-
Node pre-fetching architecture for real-time ray tracing,
IEICE Electronics Express,
201310
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gkDtree: A group-based parallel update kd-tree for interactive ray tracing,
Journal of Systems Architecture,
201303
-
Efficient ray sorting for the tracing of incoherent rays,
IEICE Electronic Express,
201205
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T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Tracing,
ACM Transactions on Graphics,
201112
-
대화형 광선 추적법을 위한 그림자 컬링 알고리즘,
한국게임학회 논문지,
200912
지식재산
-
Mobile device and method for controlling same,
US11216989B2, CN112335219B, KR102489266B1,
20220104
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Ray tracing apparatus and method,
US9355491B2, KR101697238B1,
20160531
-
Image rendering apparatus and method for preventing pipeline stall using a buffer memory unit and a processor,
US9342919B2, KR101705581B1,
20160517
-
Image processing apparatus and method,
US8963920B2, KR101705072B1,
20150224
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Rendering apparatus, method and medium,
US8379050B2, KR101239965B1,
20130219
학술발표
-
An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices,
ACM SIGGRAPH Asia 2023 (Technical Papers),
20231213
-
TexSR: Image Super-Resolution for High-Quality Texture Mapping,
ACM SIGGRAPH Asia 2022 (Posters),
20221207
-
QuickETC2: How to Finish ETC2 Compression within 1 ms,
ACM SIGGRAPH 2020 (Talks),
20200824
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Classified texture resizing for mobile devices,
ACM SIGGRAPH 2018 (Talks),
20180816
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Z2 traversal order for VR stereo rendering on tile-based mobile GPUs,
ACM SIGGRAPH Asia 2016 (Technical Briefs),
20161108
-
AXAA: Adaptive approXimate Anti Aliasing,
ACM SIGGRAPH 2016 (Posters),
20160826
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Reusing MRTs for mobile GPUs,
ACM SIGGRAPH Asia 2015 (Posters),
20151103
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SGRT: A mobile GPU architecture for real-time ray tracing,
High-Performance Graphics 2013,
20130721
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A novel mobile GPU architecture based on ray tracing,
IEEE International Conference on Consumer Electronics 2013,
20130111
-
SGRT: a scalable mobile GPU architecture based on ray tracing,
ACM SIGGRAPH 2012 (Talks & Posters),
20120806
-
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices,
ACM SIGGRAPH Asia 2011 (Sketches),
20101218
-
Ordered depth-first layouts for ray tracing,
ACM SIGGRAPH Asia 2011 (Sketches),
20101218
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A Shadow Culling Algorithm for Interactive Ray Tracing,
Graphics Interface 2009 (Posters),
20090526
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A Split Node Cache Scheme for Fast Ray Tracing,
IEEE/EG Symposium on Interactive Ray Tracing (Posters),
20080810
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An FPGA implementation of Whitted-style ray tracing accelerator,
IEEE/EG Symposium on Interactive Ray Tracing (Posters),
20080810
수상
-
2024년 이병기 우수논문상,
한국공학교육학회,
20240926
-
한국컴퓨터그래픽스학회 2024년 학술대회 학부우수발표상,
한국컴퓨터그래픽스학회,
20240712
-
대학혁신지원사업 표창장 장려상,
상명대학교,
20240129
-
High Performance Graphics 2013 Test of Time Award,
ACM SIGGRAPH/EUROGRAPHICS,
20230628
-
CTO R&D Prize,
LG전자,
20190102
-
우수대학원생상,
연세대학교 컴퓨터과학과,
20110218
-
Graphics Interface 2009 Best Poster Award,
CHCCS,
20090526
-
우수대학원생상,
연세대학교 컴퓨터과학과,
20090227
-
제1회 UCI 아이디어 공모전 가작,
한국정보사회진흥원,
20071108
-
2007년 추계 한국게임학회 학술발표대회 우수논문발표상,
한국게임학회,
20071009